A Course In Time
A Course In Time
Group Flux Presents
A 2D puzzle-metroidvania where two timelines hold the key to every door.
CURRENT BUG WITH BACK BUTTONS - WHEN USING CONTROLLER GO TO THE BACK BUTTONS AND USE LEFT ON THE LEFT JOYSTICK TO NAVIGATE BACK TO THE SETTINGS TABS
Story
The Astoria Grand Hotel exists in two eras at once.
You are a wizard trapped inside. One press of a button and the crumbling ruin around you snaps into a pristine grand lobby, or vice versa. Platforms appear, walls vanish, hazards shift.
Solve environmental puzzles by switching between the Past and Present to create paths that exist in neither era alone.
Progression is gated by abilities, not combat. Each new tool opens paths that were visible but previously unreachable.
Features
- Switch instantly between two timelines
- Explore a sprawling interconnected hotel
- Unlock powerful abilities
- Solve environmental puzzles using time manipulation
- Discover hidden rooms and shortcuts
- Full controller support
Abilities
Time Switch
Shift between Present and Past. Platforms appear, walls vanish, and hazards change around you.
Time Beam
Freeze objects across both timelines. Lock platforms in place, phase through barriers, and bounce beams off mirrors to hit targets around corners.
Dash
A short burst of speed used to cross gaps and avoid hazards.
Double Jump
Gain a second jump in mid-air to reach new areas.
Box Pull
Grab and move boxes into position to solve environmental puzzles.
Controls
| Action | Keyboard | Controller |
|---|---|---|
| Move | WASD | Left Stick |
| Jump | Space | A / South |
| Dash | Left Shift | LB / L1 |
| Switch Time | Q | Y / Triangle |
| Aim & Fire Beam | Mouse + Click | Right Stick + RT |
| Interact | E | X / West |
| Pull Box | F | LT / L2 |
| Pause | Esc | Start |
Control prompts update automatically based on your input device.
Downloads
WebGL — Play directly in your browser.
Windows — Extract the ZIP and run A Course In Time.exe.
Development Team
- Tyler Crump — Producer / Team Leader
- Uttam Pachikayala — Creative Director, UI/UX
- Xin Hu Dobbie — Lead Animator, Artist
- Ruby Cant — Lead Designer, Tileset Artist
- Payton Saunders — Lead Programmer
Built in Unity for COMP3150 at Macquarie University, Session 1 2026
| Updated | 1 day ago |
| Published | 25 days ago |
| Status | Released |
| Platforms | HTML5, Windows |
| Authors | CrumpyOFCL, RePerson, Daurko |
| Genre | Platformer |
| Made with | Unity |
| Average session | A few seconds |
| Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any), Playstation controller |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:

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